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Craps 110: Craps Rules |
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Lesson 1: The Rules of Play
Lesson 2: The Rules for Betting |
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Lesson 1: The Rules of Play |
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This course is intended to teach you the basic rules for craps. First we'll discuss the basic rules of how to play craps and then we'll go over the rules for what bets can be made. |
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Many people find crap intimidating because the players are directly involved in the outcome. There are actually just a few simple rules for rolling the dice. Make sure you only handle the dice with one hand when throwing. This is so the casino can be assured you're not trying to switch dice or any other funny business. When rolling the dice, the thrower, or shooter, tosses to dice across the table to the other side. The dice must hit the walls on the opposite side of the craps table for the roll to be valid. Do worry if you don't hit the other end or even if the dice fly off the table. This happens every now and then and no one is going to think any less of you if it happens to you. You don't have to take a turning throwing if you don't want to or aren't feeling particularly lucky. Just pass and the dice will move on to the player to your left. |
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The first roll of a new thrower's round is known as the "Come Out" roll. The roller is basically attempting to make a point. The thrower makes a point by rolling a 4, 5, 6, 8, 9 or 10. If a 7 or 11 is rolled before the point then the roll is a winner. If a 2, 3 or 12 is rolled then the rolls loses. A player's roll is not over until he or she rolls a 7 after making a point, called "Seven Out". Once you seven out your roll is over. After the point is made the dealer places a puck marked "On" above the point number on the craps table. Once a point is on, players can then place odds and a variety of other bets. We'll go over the betting rules in more detail in the next lesson. |
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Next >> Lesson 2: The Rules for Betting |
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